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» All Ally Codes
The SPAS 12 Shotgun I_icon_minitimeTue Mar 01, 2011 1:04 pm by [WWN]Iconicftp

» Sub -Machine Gun: Uzi
The SPAS 12 Shotgun I_icon_minitimeWed Feb 23, 2011 3:54 pm by [WWN]Zero

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» Galil & AK47
The SPAS 12 Shotgun I_icon_minitimeTue Feb 22, 2011 6:57 pm by [WWN]IdgKdg

» Light Machine Gun: HK21
The SPAS 12 Shotgun I_icon_minitimeSat Feb 19, 2011 1:13 pm by [WWN]Zero

» The PSG-1 Sniper
The SPAS 12 Shotgun I_icon_minitimeFri Feb 18, 2011 1:05 am by [WWN]Zero

» The L96A1 Sniper
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» The WA200 Sniper
The SPAS 12 Shotgun I_icon_minitimeFri Feb 18, 2011 12:59 am by [WWN]Zero

» The Dragunov Sniper
The SPAS 12 Shotgun I_icon_minitimeFri Feb 18, 2011 12:51 am by [WWN]Zero

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 The SPAS 12 Shotgun

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[WWN]Zero



Posts : 63
Join date : 2011-01-15

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PostSubject: The SPAS 12 Shotgun   The SPAS 12 Shotgun I_icon_minitimeTue Jan 25, 2011 12:18 pm

Is there really much else to be said? This thing silenced is just plain beastly. There are currently no range reductions for using the silencer, so that just makes it even better. I think it might get patched in the future but even then it should matter since you're already very close to your target when using a shotgun.


Last edited by [WWN]Zero on Sun Jan 30, 2011 9:03 pm; edited 1 time in total
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[WWN]Badger



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PostSubject: Re: The SPAS 12 Shotgun   The SPAS 12 Shotgun I_icon_minitimeTue Jan 25, 2011 1:56 pm

That's interesting to point out. But that makes sense why they decided not to patch it.

I would've thought that if you silenced the shotgun, they would at least lower the damage a bit.

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